Mario Kart
Lead Programmer and Designer

Here’s some impressive stuff I did:
- Using vector math to determine which way the enemy kart should go to finish the current lap
- Spring camera implementation for a better immersive experience
- Using a height map to synchronously update the karts’ positions when going up or down certain slopes
- An update function to determine the player rank, which is shown on the screen
- Basic UI implementation
- Audio switching when starting the 2nd lap