Star Fox Tunnel
Lead Programmer and Designer

Here’s some impressive stuff I did:
- A recursive function to help achieve the effect of the plane’s collision on barriers
- Barrel roll implementation and animation
- Randomly and infinitely generated map boundaries
- Special sound effect when the plane is not full health
- The plane is invincible while doing a barrel roll
- The plane can shoot pellets to destroy the barriers with a built-in timer
- Camera transformation when the plane moves around the yz-plane